TeachQuest is out of beta. Explore the new website and Version 3.0 rebuild-Progressive Mode classrooms, guided tutorials, a clearer interface, and the same deep customization for classes, spells, campaigns, and classroom tools.
From February 9–20, TeachQuest’s Festival of Friendship let students gift daily hearts and earn friendship chocolates. Real results: 16,210 hearts given and 75,147 chocolates earned across classrooms.
TeachMas ran December 1–21 with 15 school-day advent doors, exclusive winter cosmetics, and student trading. Students opened 23,150 doors and sent 1,261 trade requests during the event.
Discover how our inaugural Halloween event transformed classrooms through gamification. Students collected 16,670 candies and completed 1,512 accepted trades while teachers rewarded achievements-boosting engagement, productivity, and joy in learning.
Discover how to use TeachQuest daily in your classroom with this comprehensive guide. Learn about raids, random encounters, leveling systems, and practical daily workflows to engage your students through gamified classroom management.
Discover Activity Center, TeachQuest's revolutionary new feature that makes us the ultimate #1 Classcraft alternative. Create custom dashboards with 12+ widgets, drawing tools, and unlimited canvases for the perfect classroom experience.
TeachQuest continues to grow. It started as a love project to be used privately in a classroom as a substitute to for classcraft and grew into a community inspired project dedicated to providing a great experience for teachers and students
In today’s digital classrooms, keeping students engaged and well-behaved is more challenging than ever. Distractions from smartphones, varying learning styles, and behavioral issues can disrupt even the best lesson plans. But what if technology could transform classroom management while making learning more exciting for students?
When Classcraft announced its closure in 2024, educators worldwide felt the loss of a pioneer. For over a decade, its RPG-style classrooms transformed how millions of students engaged with learning-turning behavior systems into epic team quests.